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HOME + VROWN + ZUNGK + ITSY BITZY + LETTER + GAME
ZUNGK WORLD

FOUND OBJECT

Object

A useless thing kept because it still carries a signal.

1 / 31 · use ????keys

ZUNGK Object Index

Useless things are not deleted here. They are kept, inspected, and given one more reason to stay.

ZUNGK

OBJECTS

RULES

2026 © ZUNGK WORLD
USELESS THINGS, KEPT ALIVE

YEARS OF IMPACT

How do you measure the impact of design?

How do you measure the impact of design?

We see the evidence
of impact when...

...a girl can make a more informed decision about her health and life.

...a parent has the tools and confidence to help their children thrive.

...an organization can more effectively meet the needs of a population it serves.

Although the impact of design can be difficult to measure, doing so is essential.

WHAT WE COUNT

53M reached with informational campaigns such as life-saving information about COVID transmission
1.1M reached with improved services such as patient-centered HIV testing and adolescent reproductive health
4.2M reached with innovative products such as solar lighting and agriculture tools
4.7M reached with digital solutions such as mobile banking platforms that solve for low literacy

REACH BY GEOGRAPHY

In the past 10 years, we’ve worked across 45 countries in collaboration with over 100 partners.

[HOVER OVER GREEN DOTS TO SEE LIST OF PARTNERS AS OF MARCH 2021] NORTH AMERICA

644,000

WOMEN
& GIRLS

LET'S IMAGINE A MORE RESILIENT ROOM

Stories of impact unfold through services, tools, campaigns, and systems that become part of daily life.

4,109,800

FARMERS &
FOOD
ENTREPRENEURS

OUR PROCESS

A way of working that keeps people, systems, and evidence in motion.

01

LISTEN

Start with people, context, and the conditions that shape everyday decisions.

02

MAKE

Prototype services, campaigns, tools, and systems with the people who will use them.

03

MEASURE

Track reach, behavior, adoption, and what continues to move after launch.

ZUNGK IS IMPACT WHEN THE LEFTOVER STARTS MOVING SOMEONE ELSE.

KEEP
[ ZUNGK WORLD ] INTRO [ 00% KEPT ]

ZUNGK WORLD

[ SUPPORT THE THINGS THAT STAY ]

[ SCROLL TO OPEN THE PILE ]

Not junk. A world built from leftovers, badly named files, secondhand objects, soft rebellion, and feelings that refused to disappear.

THE FEED
CANNOT
NAME IT

Algorithm World sorts everything into speed, taste, and recommendation. ZUNGK begins where that system fails.

FOR YOU SAVE AGAIN NO CATEGORY HALF OPEN DO NOT DELETE

JUNGK
COLLECTS
RESIDUE

JungK records emotional residue before it becomes a clean story. The archive is messy because the feeling is still alive.

A ticket, a charm, a wrong file name. Each one is a door.

STAGE TRADER / EMOTION RECEIPT

VROWN
SELLS THE
FEELING BACK

What JungK collects, Vrown turns into performance: love, boredom, hurt, pleasure, and cute self-awareness.

PRICE: ONE REPLAY NO REFUNDS AFTER MIDNIGHT

JUNK
LEAKS
LATE

JUNK is not a villain. It is the leftover self: the parts JungK cannot classify and Vrown refuses to polish.

ERROR / SOFT ROOM BADLY NAMED

MADE OF
WHAT
I KEPT

ZUNGK is a room, a method, and a world-view: save the trace before the system calls it trash.

[ ZUNGK WORLD / ROOT ARCHIVE / KEEP WHAT MOVED YOU ]

[ JUNGK FILE 05 ] MADE OF WHAT I KEPT [ ROOT / ROOM ]

Not junk. ZUNGK.

ZUNGK WORLD

A room for the things that stayed after the feed moved on.

Keep scrolling collector mode opens slowly

EVERYTHING IS RECOMMENDED, SORTED, SAVED.

FOR YOUSAVE FOR LATERWATCH AGAINRECENTS MOODBOARD_09HALF OPENUNREADDO NOT DELETE FAMILY ARCHIVEJUNGK ROOMROOT FILEPRIVATE LOOP SOFT RIOTARCADE RUINSNO CATEGORYLAST SEEN

ZUNGK starts where polished systems fail: in the leftovers, the badly named files, the secondhand objects, the feelings that were too small to trend.

JungK THE COLLECTOR

Click a saved object.

Vrown

WHAT JUNGK COLLECTS, VROWN SELLS BACK AS FEELING.

On stage the archive becomes a transaction: love, hurt, pleasure, boredom, a cute thing with teeth.

EMOTION RECEIPT / 003 CUTE x SELF-AWARE x UNBOTHERED PRICE: ONE REPLAY NO REFUNDS AFTER MIDNIGHT ITSY / BITSY / POCKET / SIZE

JUNK

THE LEFTOVER SELF LEAKS OUT LATE.

Not a villain. Not a clean alter ego. Just the parts JungK could not classify and Vrown would not perform.

Living map

Six rooms, one emotional cycle.

ARCADE RUINS opens the world like a character select screen: bright, slightly broken, and not fully explained.

I AM MADE OF WHAT I KEPT.

나는 내가 모은 것들로 만들어진 사람.

WORKWORK REELSREELS SERVICESSERVICES ABOUTABOUT TRENDSTRENDS BLOGBLOG PLAYROOMPLAYROOM NETWORKNETWORK

We build brand worlds for brand fans and beyond

We are not defined by disciplines. However, here are some of the things we do...

Our Studio

A CREATIVE
PLAYGROUND

Crafted from the ground up, the studio is designed to foster a creative community that inspires. Across two floors, it keeps the serious work up front and the playful energy in the back.

Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio Analogue Studio
Our People

WE ARE A GROUP
OF UNIQUE, DESIGN
DRIVEN PEOPLE.

Analogue Studio people

Our playful design process is built on collaboration, open conversation, and the kind of room energy that lets good ideas get louder.

That approach helps us deliver stronger creative outcomes and build lasting partnerships with our clients.

ONE AND DONE
ISN’T IN OUR DNA.

JOIN THE ANALOGUE TEAM *
OPEN POSITIONS BELOW:

Jobs

OPEN POSITIONS

HEAD OF MOTION

LEEDS BASED - STUDIO

ARE YOU A HEAD OF MOTION WHO CAN LEAD A TEAM?

Lead a small motion team, shape the creative bar, and help make moving image a defining strength of the studio.

jobs@madebyanalogue.co.uk

SENIOR DESIGNER

LEEDS BASED - STUDIO

ARE YOU A SENIOR DESIGNER WHO CAN INSPIRE A TEAM?

Bring strong craft, illustration, art direction, and a love of entertainment culture into playful brand worlds.

jobs@madebyanalogue.co.uk

JOIN THE ANALOGUE TEAM
OPEN POSITIONS BELOW:

Jobs

OPEN POSITIONS

SENIOR DESIGNER

LEEDS BASED - STUDIO

ARE YOU A SENIOR DESIGNER WHO CAN INSPIRE A TEAM?

We are looking for a designer with confident craft, strong art direction, illustration range, and a sharp instinct for culture-led brand worlds.

Someone who can move between packaging, branding, illustration, and campaign systems while helping younger designers raise the bar.

It helps if you know your way around motion conversations, love entertainment and pop culture, and enjoy building trust with clients.

If that sounds like you, drop us an email:

jobs@madebyanalogue.co.uk
Our Team
Barry Darnell : CEO, Executive Creative Director / Oli Lee : MD / Tez Humphreys : Creative Director / Mike Johns : Creative Director / Abbie Halls : Head of Client Services / Faye Mathieson : Marketing Manager / Dave Robbins : Design Director / Dave Huntley : Senior Designer / Brett Kellett : Senior Designer / Claudia Swingewood : Designer / Tom Clague : Designer / Jameson Rogan : Designer / Kian Repsy : Junior Designer / Jess Rose : Senior Illustrator / Joe Snow : Senior Illustrator / Ash Woodrow-Smith : Head of Motion / Matt Lynch : Motion Designer / Will Broadbent : Motion Designer / Alex Hilbert : Motion Designer / El Mitchell : Senior Account Manager / Meg Milner : Junior Project Manager / Alisha Spingall : Account Manager / Josh Watts : UX Designer / Barry Darnell : CEO, Executive Creative Director / Oli Lee : MD / Tez Humphreys : Creative Director / Mike Johns : Creative Director / Abbie Halls : Head of Client Services / Faye Mathieson : Marketing Manager / Dave Robbins : Design Director / Dave Huntley : Senior Designer / Brett Kellett : Senior Designer / Claudia Swingewood : Designer / Tom Clague : Designer / Jameson Rogan : Designer / Kian Repsy : Junior Designer / Jess Rose : Senior Illustrator / Joe Snow : Senior Illustrator / Ash Woodrow-Smith : Head of Motion / Matt Lynch : Motion Designer / Will Broadbent : Motion Designer / Alex Hilbert : Motion Designer / El Mitchell : Senior Account Manager / Meg Milner : Junior Project Manager / Alisha Spingall : Account Manager / Josh Watts : UX Designer /
SUZIE VROWNSUZIE VROWNSUZIE VROWN SUZIE VROWNSUZIE VROWNSUZIE VROWN SUZIE VROWNSUZIE VROWNSUZIE VROWN
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How bad is your digital hoarding?

Did you really need to save that post?

When was the last time you watched it again?

Ready to discover the impact of save for later?

SAVE FOR LATER

RECENTS FORMED INFO.MP4 OOPS.GIF SAVED? LIGHTS.GIF CHAINZ.MP4 DIVA.GIF IPHONE.MP4

Save for Later

Digital hoarding, made visible.

This room turns saved posts, screenshots, half-watched videos, and forgotten tabs into a visible pile you can feel.

It asks why we keep everything, how rarely we return, and what might happen if saving became a more conscious choice.

Step into a world where every click uncovers hidden files, endless tabs, forgotten screenshots, and the quiet overload of keeping everything.

Pause.Take a breath.

Only a small slice of saved content is ever revisited.

This fold keeps gathering sources from everywhere.

You have saved 00 items inside this single fold.
T to SaveT to SaveT to SaveT to Save T to SaveT to SaveT to SaveT to Save
IPHONE.mp4
ADDED 2025 INFO.PNG 30K SAVES CAPRINA.MP4 130K SAVES

We don't just save data - we save moments, emotions, inspiration. Each moment, emotion, inspiration and unfinished plan forms a massive, messy mirror of who we are online.

DO YOU REALLY
NEED TO KEEP
IT ALL?

Accumulation does not equal meaning.

The value is in choosing, not keeping.

itsy bitzy

PLAYLIST

itsy bitzy

main + 6 shorts

shorts

1 / 6

ZUNGK WORLD ENTRY DESK

LETTER ID

ZUNGK WORLD VISITOR PASS

ID NO.SZV-000

anonymous

TOSZV

MESSAGE / DRAWING 150
🙂

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SUZIE VROWNSUZIE VROWNSUZIE VROWNSUZIE VROWN SUZIE VROWNSUZIE VROWNSUZIE VROWNSUZIE VROWN
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